## OLL

There are only seven possible orientations for the corners (plus one solved). Since we can ignore edges (there are none), we can use a few algs that are shorter than usual.

Name | Diagram | Algorithm | Comments | Video |

U | F (R U R' U') F' |
This is just the easy T orientation, also known as "Edges Bar." | ||

T | (R U R' U') (R' F R F') |
This is the other T-orientation. | ||

L | F (R U') (R' U' R U) (R' F') |
This is the orientation that makes up the first half of the Y-perm. | ||

S | (R U R' U) (R U2 R') |
This is just the standard Sune. | ||

As | (R U2 R' U') (R U' R') |
This is the Antisune. | ||

Pi | F (R U R' U') (R U R' U') F' |
For this one, I just do one of the "L" orientations. It's just F (R U R' U')*2 F'. | ||

H | R2 U2 R U2 R2 |
This is a special 2x2 algorithm that only requires 5 moves, so it's pretty nice. |