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OH Orientation of the Last Layer

These are the 57 orientation cases for the last layer and the one-handed algorithms I use for them. These algorithms appear EXACTLY as I perform them when I am solving the last layer, in speedcubing notation with rotations included in the algorithm. For some algorithms, you may feel that other rotations are necessary to make the algorithms easier to perform. It should be noted that these are the algorithms that I find easiest to perform. However, you may find other algorithms better-suited for your own hands, so it is recommended to try many different algorithms for the same situation to find which one works best for your own style of cubing.

In each diagram, yellow is the color of the upper face. A yellow "bar" indicates that the last layer color is facing that direction in that location. Grey denotes that a particular piece is not oriented correctly.

For a printable page of these algorithms, visit my printable page. Please note that you will need Adobe Reader to access and print the printable page.

Corners Correct, Edges Flipped

# Diagram Algorithm Comments
28 Rw U R' U' Rw' R U R U' R' This alg is different than the alg I use for two-handed solving. It is actually just the inverse of the H orientation (#57). Notice that I also hold this OLL at a different angle than two-handed.
57 R U R' U' Rw R' U R U' Rw' This is the same alg that I use for two-handed solving except I do the M' as Rw R'.
20 Rw' R U R U R' U' Rw2 R2 U R U' Rw' This is the same alg that I use for two-handed solving.

All Edges Flipped Correctly

# Diagram Algorithm Comments
23 R2 D R' U2' R D' R' U2' R' This is the same alg that I use for two-handed solving.
24 Rw U R' U' L' U R U' This is the same alg that I use for two-handed solving except I always do it from this angle because it's more comfortable.
25 R U2' R D R' U2' R D' R2 This is just the inverse of the U COLL (#23).
27 R U R' U R U2' R' This is the same alg that I use for two-handed solving.
26 R U2' R' U' R U' R' This is the same alg that I use for two-handed solving.
22 R U2' R2 U' R2 U' R2 U2' R This is the same alg that I use for two-handed solving.
21 R U2' R' U' R U R' U' R U' R' This is the same alg that I use for two-handed solving.

No Edges Flipped Correctly

# Diagram Algorithm Comments
3 Rw' R2 U R' U Rw U2' Rw' U Rw R' This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U>. Notice that I also hold this OLL at a different angle than two-handed.
4 R Rw' U' Rw U2' Rw' U' R U' R2 Rw This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U>. Notice that I also hold this OLL at a different angle than two-handed.
17 Rw U' L' Dw [z] Rw' R U R U' R' U' R' Rw This is a nicer alg for OH than the two-handed alg because those F turns can be really nasty. Notice that I also hold this OLL at a different angle than two-handed.
19 Rw' U2' R U R' U Rw2 U2' R' U' R U' Rw' This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U>.
18 Rw U R' U R U2' Rw2 U' R U' R' U2' Rw This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U>. Notice that I also hold this OLL at a different angle than two-handed.
2 Rw' U' Rw R' U' R U' R' U R U2' Rw' U Rw This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U>.
1 Rw' U' R U' R' U2' Rw U Rw U2' R' U' R U' Rw' This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U>.

"T" shapes

# Diagram Algorithm Comments
33 R U R' U' [x] R' U R U' This is the same alg that I use for two-handed solving except I rotate to perform the F turns.
45 F R U R' U' [x] U' This is the same alg that I use for two-handed solving except I rotate to perform the F' turn.

"P" Shapes

# Diagram Algorithm Comments
44 F U R U' R' [x] U' This is the same alg that I use for two-handed solving except I rotate to perform the F' turn.
43 F' U' L' U L [x] U This is the same alg that I use for two-handed solving except I rotate to perform the F turn.
32 Rw' U2' R U R2 U [z] U R' [z'] R U This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U> with only z rotations.
31 Rw U2' R' U' R2 U' [z] U' [z'] U R' U' This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U> with only z rotations.

"W" Shapes

# Diagram Algorithm Comments
38 R U R' U R U' R' U' [x] R' U R U' This is the same alg that I use for two-handed solving except I rotate to perform the F turns.
36 R' U' R U' R' U R U [x'] R U' R' U This is the same alg that I use for two-handed solving except I rotate to perform the F turns and I perform it from a different angle.

"L" shapes

# Diagram Algorithm Comments
54 Rw U R' U R U' R' U R U2' Rw' This is the same alg that I use for two-handed solving.
53 Rw' U' R U' R' U R U' R' U2' Rw This is the same alg that I use for two-handed solving.
50 Rw' U2' R2 U R2 U Rw R U2' R' This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U>.
49 Rw U2' R2 U' R2 U' Rw' R' U2' R This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U>.
48 F R U R' U' R U R' U' [x] U' This is the same alg that I use for two-handed solving except I rotate to perform the F' turn.
47 B' R' U' R U R' U' R U B This is the same alg that I use for two-handed solving except I perform it from a different angle.

Big Lightning Bolts

# Diagram Algorithm Comments
39 R U' R' U' [y'] Rw R2 U R U' R Rw' This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U>. Notice that I also hold this OLL at a different angle than two-handed.
40 [z] U' R2 U R U' R [z'] [x'] U' R U' R' U2' Rw This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U>. Notice that I also hold this OLL at a different angle than two-handed.

"C" Shapes

# Diagram Algorithm Comments
34 R U R' U' [y'] Rw' U' R U Rw R' This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U>.
46 R' U' [x] R' U R U' [x'] U R This is the same alg that I use for two-handed solving except I rotate to perform the F turns.

Squares

# Diagram Algorithm Comments
5 Rw' U2' R U R' U Rw This is the same alg that I use for two-handed solving.
6 Rw U2' R' U' R U' Rw' This is the same alg that I use for two-handed solving.

Small Lightning Bolts

# Diagram Algorithm Comments
7 Rw U R' U R U2' Rw' This is the same alg that I use for two-handed solving.
12 Rw R2 U' R U' R' U2' R U' Rw' R This is the same alg that I use for two-handed solving except I do the M with Rw and R.
8 Rw' U' R U' R' U2' Rw This is the same alg that I use for two-handed solving.
11 Rw' R2 U R' U R U2' R' U R' Rw This is the same alg that I use for two-handed solving except I do the M with Rw and R.

Fish Shapes

# Diagram Algorithm Comments
37 [x] U R' U' R [x'] U R U' R' This is just the inverse for the T2 OLL (#33) except I rotate to perform the F turns.
35 R U2' R2 [x] U R U' [x'] R U2' R' This is the same alg that I use for two-handed solving except I rotate to perform the F turns.
10 Rw R2 U2' R U R' U R U R Rw' This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U>. Notice that I also hold this OLL at a different angle than two-handed.
9 Rw' R2 U2' R' U' R U' R' U' R' Rw This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U>. Notice that I also hold this OLL at a different angle than two-handed.

"I" Shapes

# Diagram Algorithm Comments
51 F U R U' R' U R U' R' [x] U' This is just the inverse for the easy L OLL (#48) except I rotate to perform the F turns. Notice that I also hold this OLL at a different angle than two-handed.
52 R' U' [x] U R' U' R U R' U' R [x'] U R This is a nicer alg for OH than the two-handed alg because it's all <R,U>. Notice that I also hold this OLL at a different angle than two-handed.
56 Rw' U' Rw U' R' U R U' R' U R Rw' U Rw This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U>. Notice that I also hold this OLL at a different angle than two-handed.
55 Rw U2' R' U' R2 Rw' U R' U' Rw U' Rw' This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U>. Notice that I also hold this OLL at a different angle than two-handed.

"Knight Move" Shapes

# Diagram Algorithm Comments
13 R U [y] R U2' R' U' R U R' [x] U' This is a nicer alg for OH than the two-handed alg because it's all <R,U>. . Notice that I also hold this OLL at a different angle than two-handed.
16 Rw U Rw' R U R' U' Rw U' Rw' This is just a fast trigger with a fast setup before and after.
14 R U R' U Rw' U' R2 U' R2 U2' Rw This is a nicer alg for OH than the two-handed alg because it's all <R,Rw,U>.
15 Rw' U' Rw R' U' R U Rw' U Rw This is the same alg that I use for two-handed solving except I perform it from a different angle.

The "Awkward" Shapes

# Diagram Algorithm Comments
41 R U' R' U2' R U [y] R U' R' U' [x] U' This is the same alg that I use for two-handed solving except I rotate to perform the F' turn.
30 [x'] R U R' D R U2' R U R2 Uw' This is a nicer alg for OH than the two-handed alg because it's all <R,U,D>.  Notice that I also hold this OLL at a different angle than two-handed.
42 R' U2' R U R' U R2 [y] R U R' U' [x] U' This is a nicer alg for OH than the two-handed alg because it's all <R,U>.  Notice that I also hold this OLL at a different angle than two-handed.
29 [x] R' U' R D' R' U2' R' U' R2 D This is a nicer alg for OH than the two-handed alg because it's all <R,U,D>.  Notice that I also hold this OLL at a different angle than two-handed.